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When you import Adventure Creator, the default manager settings are set to the Demo scene's managers.
The "OnStart" cutscene also shows a Dialogue System alert message. Replaces the AC conversation "IntroConv" with a Dialogue System equivalent.
The example scene is a modified version of Adventure Creator's Demo scene.
Use Adventure Creator-specific Sequencer Commands in your conversations, barks, and sequences. Create action lists that use Dialogue System Actions. Add a Dialogue System - Adventure Creator Bridge to your Dialogue Manager GameObject. Add the Dialogue System to Adventure Creator's Save System as described in Saving and Loading. If you have moved Adventure Creator from its default installation location, you must move these files into the new location, too. Adventure Creator requires that these files are in its Actions folder. ActionDialogueSystemSequencerMessage.cs. ActionDialogueSystemCheckConversationActive.cs. It will also import these files into Adventure Creator/Scripts/Actions:. This will unpack files into the folder Third Party Support/Adventure Creator. Import the package Third Party Support/Adventure Creator Support. Integration with Adventure Creator's Save System.įollow these steps to set up the Dialogue System with Adventure Creator:. Play dialogue entries using AC's lipsync systems. Control the AC camera from inside Dialogue System conversations, and. Use Adventure Creator's built-in lipsync with Dialogue System conversations and barks,. A bridge that synchronizes Adventure Creator's global variables and inventory with the Dialogue System's Lua environment. New Adventure Creator actions to start Dialogue System conversations and barks.
IMPORTANT: Please read the Adventure Creator Setup section for specific steps required to set up support. (Adventure Creator is required.)Īdventure Creator copyright © ICEBOX Studios.
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This page describes how to set up the Dialogue System with Icebox Studios' Adventure Creator.